8/25/2023 0 Comments War thunder new era![]() More realistic damage models, flight models, and physics makes gameplay less forgiving, and aircraft fly much more similarly to their historical counterparts, with their strengths and weaknesses more apparent than in Arcade mode. Realistic mode is designed for more experienced players. There is also an unlimited number of respawns at 80% AB Silver Lion repair cost. In Air Assault, the bomber's gunners are active but most of the fighters and howitzers do not pose a direct threat to the player. The main objective is for a team of 10 players to defend their base from growing waves (15 in Air Assault or 11 in Ground Assault) of enemy AI-controlled vehicles. In Assault mode, the same rules as in other Arcade modes apply to flight and damage models and in-flight rearming. respawning as a fighter for second time), the respawn price for said category of aircraft will be doubled. If you wanted to respawn the same type of aircraft again (e.g. ![]() You can spawn as an aircraft up to 2 times. A random aircraft from game-generated pools of the same nation can also be selected instead (with a BR lower than your highest-rated vessel by up to 1.0), divided into two categories: fighters and bombers/strike aircraft. Similar to Ground Realistic battles, you can collect "spawn points" for aircraft by performing actions within the battle, and are able to choose aircraft from your own preselected line-up, provided the aircraft is not more than one BR step higher than your highest-rated vessel (for example, a BR 3.3 boat would allow up to BR 3.7 aircraft to be used). In this mode, you can spawn as a naval vessel up to 3 times, and all reserve vessels can be respawned for free up to 3 times without the use of backups. Additionally, various secondary weapons are deployed instantaneously and will be reloaded anywhere on the map once depleted, similar to Air Arcade battles. There is an "aim assistant" similar to the aircraft lead marker, and simplified ranging mechanics that will always aim where your mouse is pointed. In Arcade naval battles, all naval vessels receive a significant boost of engine power and traverse speed to make them easier to control, and spotted enemy vehicles are displayed on the minimap and have visible nametags on them (similar to Ground Arcade battles). The side who were able to drop the nuclear bomb will instantly win the round. In a battle of BR 6.0 or higher, you can spawn as a nuclear bomb-equipped bomber for 15 airstrike points. Each aircraft can be controlled for only one minute. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle (from your line-up), up to 3 spawns total (+ 1 reserve tank).ĭuring the battles, the player can collect "airstrike points" by scoring kills or assists to play as a random aircraft from three different classes: fighters (costing one point), strike aircraft (two points), or bombers (three points). Teams are composed with no regard to nationality, the only factor is the vehicle's battle rating. There is also an "Aim assistant" - a crosshair indicating where a shot would land if fired at the current elevation, together with an indication of how likely the shell will be able to penetrate the target. In Arcade ground battles, tank handling is simplified (tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags above them. Players are able to keep respawning with as many aircraft and backups as they have in their lineup. Arcade mode games are played in either "Ground Strike" mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft, or destroy the enemy bombing points and airfield - or "Domination" mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets' the team whose tickets reach zero first or lose all of their aircraft loses. ![]() Multiple views are available: third person view, cockpit view (if the aircraft has a cockpit model), gunner view (if the aircraft has a gunner), and virtual cockpit view. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players needing to return to an airfield. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. Damage models, flight models, and physics are greatly simplified (e.g. It is possible to see aircraft of the same type on opposing teams. In Arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar battle ratings.
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